import numpy as np import cv2 # 左眼 LEFT_EYE = [33, 160, 158, 133, 153, 144] # 右眼 RIGHT_EYE = [362, 385, 387, 263, 373, 380] # 嘴唇 (内圈) LIPS = [78, 95, 88, 178, 87, 14, 317, 402, 318, 324, 308, 415, 310, 311, 312, 13] def _euclidean_distance(point1, point2): return np.linalg.norm(point1 - point2) def calculate_ear(landmarks, width, height): """计算眼睛纵横比 EAR""" # 坐标转换 points = np.array([(p.x * width, p.y * height) for p in landmarks]) # 垂直距离 v1 = _euclidean_distance(points[1], points[5]) v2 = _euclidean_distance(points[2], points[4]) # 水平距离 h = _euclidean_distance(points[0], points[3]) ear = (v1 + v2) / (2.0 * h) return ear def calculate_mar(landmarks, width, height): """计算嘴巴纵横比 MAR""" points = np.array([(p.x * width, p.y * height) for p in landmarks]) pass def calculate_mar_simple(top, bottom, left, right): h = _euclidean_distance(top, bottom) w = _euclidean_distance(left, right) return h / w # geometry_utils.py 中的 estimate_head_pose 函数替换为以下内容 def estimate_head_pose(landmarks, width, height): """ 计算头部姿态 (Pitch, Yaw, Roll) 返回单位:角度 (Degree) """ # 3D 模型点 (标准人脸模型) model_points = np.array([ (0.0, 0.0, 0.0), # Nose tip (0.0, -330.0, -65.0), # Chin (-225.0, 170.0, -135.0), # Left eye left corner (225.0, 170.0, -135.0), # Right eye right corner (-150.0, -150.0, -125.0), # Left Mouth corner (150.0, -150.0, -125.0) # Right mouth corner ]) # MediaPipe 对应的关键点索引 idx_list = [1, 152, 33, 263, 61, 291] image_points = [] for idx in idx_list: p = landmarks[idx] image_points.append((p.x * width, p.y * height)) image_points = np.array(image_points, dtype="double") focal_length = width center = (width / 2, height / 2) camera_matrix = np.array( [[focal_length, 0, center[0]], [0, focal_length, center[1]], [0, 0, 1]], dtype="double" ) dist_coeffs = np.zeros((4, 1)) # 求解PnP success, rotation_vector, translation_vector = cv2.solvePnP( model_points, image_points, camera_matrix, dist_coeffs ) rmat, _ = cv2.Rodrigues(rotation_vector) angles, mtxR, mtxQ, Qx, Qy, Qz = cv2.RQDecomp3x3(rmat) pitch = angles[0] yaw = angles[1] roll = angles[2] if pitch < -180: pitch += 360 if pitch > 180: pitch -= 360 pitch = 180 - pitch if pitch > 0 else -pitch - 180 if yaw < -180: yaw += 360 if yaw > 180: yaw -= 360 if roll < -180: roll += 360 if roll > 180: roll -= 360 return pitch, yaw, roll